Virtualization - CIOInsight
Home arrow Virtualization arrow Virtual World Training: Give Your Programs a 'Second Life'

Virtualization Slideshow:
Virtual World Training: Give Your Programs a 'Second Life'

By Dennis McCafferty on 2010-11-16


Since the launch of the groundbreaking Second Life in 2003, “virtual world” training and collaboration tools have become increasingly popular in the modern workplace. These are not simply exercises with “cute” avatars that provide an enjoyable but meaningless distraction for employees. These tools can help you, your senior managers and your work teams to recruit and retain talent, address customer needs, enhance collaboration and perform other “mission-critical” functions. Organizations such as IBM, Cisco, Intel, Michelin, Microsoft and the World Bank are successfully deploying these virtual efforts and getting results, according to the book Training and Collaboration with Virtual Worlds: How to Create Cost-Saving, Efficient, and Engaging Programs (McGraw-Hill Professional/Available now) by Alex Heiphetz and Gary Woodill. Heiphetz is founder / president of AHG Inc., a software solutions company specializing in providing business services to training companies and educational institutions. Woodill is director of research at Brandon Hall, a leading research firm that tracks emerging learning technologies. Here are the highlights:

LATEST STORIES

BLOGS
 
  • of

Three drivers for virtual-world training


1. Cost considerations. In the past, airline-flight simulators would cost up to $20 million to buy and $800 an hour to “fly.” Today, only a computer and high-speed connection is needed for an effective, virtual tool.

Three drivers for virtual-world training


2. Immersive learning. A virtual simulation doesn't simply tell learners how “to do something.” It encourages thinking, reacting and testing different strategies – unlike classroom training.

Three drivers for virtual-world training


3. Collaboration. Most IT projects are collaborative. Virtual-world training is designed to strengthen this skill through team exercises.

Five keys for effective virtual-world training


1. Participants must be on level playing fields within the exercise to share a common but novel experience.

Five keys for effective virtual-world training


2. Allow for the development of relationships to enable participants to grow as a team.

Five keys for effective virtual-world training


3. Present disruptive challenges to create a sense of instability, which fosters meaningful learning.

Five keys for effective virtual-world training


4. Each individual must be able to project himself or herself into the exercise to convey personal style, approaches to tasks.

Five keys for effective virtual-world training


5. Risk must be encouraged. Failure is a building opportunity.

Four Real-World Use Cases


1. Employee recruitment / retention. TMP set up a recruiting service in Second Life for companies in different industry sectors. Accenture built a Careers Island in Second Life.

Four Real-World Use Cases


2. Enterprise collaboration. The Croquet Project is a new, open-source operating system designed for deep collaboration among teams in virtual worlds.

Four Real-World Use Cases


3. Customer service. Organizations are setting up virtual agents to answer questions from customers.

Four Real-World Use Cases


4. Team/leadership building. The shared-experience nature of virtual-world exercises has emerged as a top tool among companies to strengthen teams, executives.

Six criteria for investing in virtual worlds


1. Reliability/security/vendor stability. Invest in virtual-world tools only if the vendor has a strong track record in these areas.

Six criteria for your virtual world


2. Scalability. The tool must be able to work on both a pilot level and a broader, organization-wide effort.

Six criteria for your virtual world


3. It has to “look real.” Avoid cartoonish avatars. They need to react and move like “real people do” so that users take the experience seriously.

Six criteria for your virtual world


4. In-world creation/modeling/scripting tools. Your teams should be able to quickly learn and use in-world tools to design at least simple tasks.

Six criteria for your virtual world


5. Dependable multimodal communication methods. Text, IM, voice and other secure communications are needed for effective collaboration.

Six criteria for your virtual world


6. Ability to import content. Programs such as 3D Studio Max and Blender allow organizations to build upon existing virtual-world landscapes.

  • More slideshows

FEATURED SPONSORED VIDEOS

FEATURED SPONSORED ARTICLES

Erasable E-Paper Saves Trees, Cuts Costs

Why Smart Companies Should Adopt the Lessons of Gaming

Interest in Mobile WiFi Hotspots Fuels New Solutions

A Closer Look at Public Cloud Security

View More Articles

  Brought to You By
Click Here



 

Advertisement

Sponsored Links
  • Try Windows Azure free for 90 days

  • Introducing the world's first family of systems with integrated expertise

  • FREE Securing Smartphones & Tablets for Dummies Book from Sophos
  • 77% of the Fortune 500 Manage Content Securely with Box.
  • Leverage your virtual computing environment with Dell.
  • Build an IT Infrastructure That Delivers the Future
  • 5 New Technologies That Will Change Enterprise ITAdvertisement
  • eWEEK Quick LInks

     
    Close this advertisement