Tapping into Virtual Marketing

Written By
David F. Carr
David F. Carr
Published: Mar 1, 2007
Updated: May 12, 2021
2 minute read

When Chris Holdren, Starwood Hotels’ vice president of Web services, commissioned the construction of one of its new Aloft brand hotels in Second Life last spring, he had no idea what to expect.

"Most of our projects are very focused on the return and the objectives, but for this there was no model for us to go on," Holdren says. Instead, he had to approach it purely as an experiment: "When we started, we didn’t know if the hotel would last a month."

That’s just what most corporate ventures into Second Life are today relatively low-cost experiments in a new Internet medium. But that does not mean they don’t pay off sometimes in unexpected ways.

In an August press release, Starwood promised that the virtual hotel then under construction would provide a sneak peek at Aloft’s "urban-inspired, loft-like guest rooms, landscaped outdoor spaces and energetic lounge scene." Although Starwood was clearly seeking publicity, Holdren professes to be astonished by just how much was generated by that notice and the October launch party that followed. The Virtual Aloft hotel was featured in dozens of newspaper stories, as well as magazines like Fortune. Months later, news features on Second Life still routinely mention Starwood as one of the corporate pioneers in the virtual world.


Starwood got attention for being the first real-world hotel in Second Life, just as American Apparel before it was the first clothing retailer. And this series of "firsts" continues to generate press; for example, with the February announcement from TMP Worldwide, an interactive agency specializing in recruiting ads, which claims to be the first to do recruiting and organize job fairs in Second Life.

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David F. Carr

David F. Carr

Content Writer

David F. Carr is the Technology Editor for Baseline Magazine, a Ziff Davis publication focused on information technology and its management, with an emphasis on measurable, bottom-line results. He wrote two of Baseline's cover stories focused on the role of technology in disaster recovery, one focused on the response to the tsunami in Indonesia and another on the City of New Orleans after Hurricane Katrina.David has been the author or co-author of many Baseline Case Dissections on corporate technology successes and failures (such as the role of Kmart's inept supply chain implementation in its decline versus Wal-Mart or the successful use of technology to create new market opportunities for office furniture maker Herman Miller). He has also written about the FAA's halting attempts to modernize air traffic control, and in 2003 he traveled to Sierra Leone and Liberia to report on the role of technology in United Nations peacekeeping.David joined Baseline prior to the launch of the magazine in 2001 and helped define popular elements of the magazine such as Gotcha!, which offers cautionary tales about technology pitfalls and how to avoid them.

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